Unity Mobile game to Android Googleplay aab and AssetBundles


I’m trying to upload a game with almost 3gb to Google Play, I’m building it selecting the option to Build App Bundle aab but if I do split application binary, like it used to be with apk, I can upload the game to the store but when I download it, it doesn’t load the assets and gives me an error on logcat at the start of the app: PlayCore - AssetPackServiceImpl: onError(-2).
How can I fix this?

0
May 19 at 1:22 PM
User AvatarJoel Belo
#android#unity-game-engine#google-play

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