I’m trying to upload a game with almost 3gb to Google Play, I’m building it selecting the option to Build App Bundle aab but if I do split application binary, like it used to be with apk, I can upload the game to the store but when I download it, it doesn’t load the assets and gives me an error on logcat at the start of the app: PlayCore - AssetPackServiceImpl: onError(-2).
How can I fix this?